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Texture decompression is the point for mobile GPUs

Texture decompression is the point for mobile GPUs
by Don Dingee on 09-18-2013 at 9:00 pm

In the first post of this series, we named the popular methods for texture compression in OpenGL ES, particularly Imagination Technologies PVRTC on all Apple and many Android mobile devices. Now, let’s explore what texture compression involves, what PVRTC does, and how it differs from other approaches.… Read More


How Do You Do Computational Photography at HD Video Rates?

How Do You Do Computational Photography at HD Video Rates?
by Paul McLellan on 09-18-2013 at 2:22 pm

Increasingly, a GPU is misnamed as a “graphics” processing unit. They are really specialized architecture highly parallel compute engines. You can use these compute engines for graphics, of course, but people are inventive and find ways of using GPUs for other tasks that can take advantage of the highly parallel… Read More


Imagination Has More Stuff Than You…Imagine

Imagination Has More Stuff Than You…Imagine
by Paul McLellan on 08-29-2013 at 1:04 pm

Imagination seems to be well known for a couple of things. Firstly, everyone knows that it is the graphics processor used in the iPhone and the iPad and lots of other phones. And they know that Imagination acquired MIPS at the start of this year.

But what people don’t seem to really appreciate is just what a huge portfolio of IP… Read More


How to Benchmark a Processor

How to Benchmark a Processor
by Paul McLellan on 08-15-2013 at 2:11 am

How do you benchmark a processor? It seems like it should be easy, just run some code and see how fast it is. Traditionally processors were indeed benchmarked by raw performance like GMACS, GFLOPS, memory bandwidth and so on. But in today’s world where systems have become very complex and applications very compute intensive, the… Read More


Compressing OpenGL ES textures

Compressing OpenGL ES textures
by Don Dingee on 08-14-2013 at 6:00 pm

The 80s called, and they want lazy programming back. Remember “Mr. Mom”? Michael Keaton is talking about rewiring the house, and Martin Mull asks if he’s going to use all 220V, and Keaton responds “Yeah, 220, 221, whatever it takes.” Not knowing what’s inside can make you look silly.

Such is the case with OpenGL ES. Taking a look at … Read More


♫ IMG Sitting on the DOK of the Bay…Closin’ Timin’

♫ IMG Sitting on the DOK of the Bay…Closin’ Timin’
by Paul McLellan on 07-24-2013 at 7:00 am

Scott Fitzgerald is supposed to have said “the rich are not like other people” to Ernest Hemingway (he didn’t). In the same way, processors are not like other blocks, and not because they have more gates (they don’t). However, special approaches to optimizing processors are important because the clock… Read More


MIPS Warrior Goes Into Battle

MIPS Warrior Goes Into Battle
by Paul McLellan on 06-26-2013 at 7:00 am

You are probably aware that Imagination Technologies, perhaps most well known for creating the GPU that is in the iPhone and iPad, acquired MIPS, which was originally a spinout from Silicon Graphics and licenses a line of general purpose microprocessors.

MIPS considers that they have a purer implementation of the RISC philosophy… Read More


Can we really find a way to speed-up Processor & DSP core designs?

Can we really find a way to speed-up Processor & DSP core designs?
by Eric Esteve on 06-21-2013 at 9:05 am

Once upon a time, ASIC designers involved in Processor design, like I was, for the first time in 1987 for Thomson CSF and again in 1994 for Texas Instruments, at that time supporting height (8) ASIC designed by another French company, the Advanced Computer Research Institute (ACRI), had to re-invent the wheel almost every day. When… Read More


Andes, ARM, Imagination, MIPS

Andes, ARM, Imagination, MIPS
by Paul McLellan on 04-19-2013 at 12:44 pm

The last session of the day for Linley Mobile was about processors to go into smartphones. One surprise was that there is a core that nobody seems to have heard of since it is only really used in Taiwan up until now, and it is used in several Mediatek chips.

The most “glamorous” processor in a smartphone is the one in the application… Read More


A Brief History of the MIPS Architecture

A Brief History of the MIPS Architecture
by IMGJen on 12-07-2012 at 1:00 pm

MIPS is one of the most prolific, longest-living industry-standard processor architectures, existing in numerous incarnations over nearly three decades.

MIPS has powered products including game systems from Nintendo and Sony; DVRs from Dish Network, EchoStar and TiVo; set-top boxes from Cisco and Motorola; DTVs from Samsung… Read More