You are currently viewing SemiWiki as a guest which gives you limited access to the site. To view blog comments and experience other SemiWiki features you must be a registered member. Registration is fast, simple, and absolutely free so please, join our community today!
Already saw various different calculations of Nvidia A100 or RTX 4090‘s TPP. What’s the correct way to do it? For bit length, for example, should I use FP32 or FP64, for example?