In more than 30 years of semiconductors, we have seen many technology-induced disruptions in our ecosystem, be it healthcare, consumer, mobile, aerospace, or any other field for that matter. To name a few are portable healthcare devices at much lower prices, video conferencing over internet that reduced the need of physical … Read More
Tag: gpu
How Emulation Enables Complex Power Intent Modeling
As the number of CPU, GPU, and IP is growing in an SoC, power management is becoming more and more a complex task in itself. A single tool or methodology may not be enough for complete power management and verification of an SoC. In an SoC, there can be multiple modes of operations involving hardware and software interactions, different… Read More
Why is Intel going inside Altera for Servers?
You should be happy to listen that Intel will buy Altera FPGA challenger, if you expect always more power to be consumed in datacenter! In 2013 the power consumption linked with the Servers and Storage IC activity, plus the electricity consumed in the systems cooling these high performance chips has reached 91 BILLION KWh (or the… Read More
SoCs in New Context Look beyond PPA
If we look back in the last century, performance and area were two main criteria for semiconductor chip design. All design tools and flows were concentrated towards optimizing those two aspects. As a result, density of chips started increasing and power became a critical factor. Now, Power, Performance and Area (PPA) are looked… Read More
How Imagination tested the PowerVR Series6XT
We have been hearing for some time about the Synopsys HAPS-70 and how they have co-created the hardware and software architecture for FPGA-based prototyping with their customers. Now, we see details published by Synopsys on how they collaborated with Imagination on the design of the PowerVR Series6XT GPU.
The first thing to come… Read More
‘Tis the season for 4K UHD and HEVC
4K UHD TVs were all dressed up at CES 2014 with no content to show. The good news for the 2014 holiday season is the industry has converged on one set of standards for display, interfacing, and encoding, so consumers should not be left marooned in an instant replay of the 3DTV hype-crash cycle. It may be a bit longer before everyone can… Read More
GPU Benchmarks? Try to See the Complete Picture…
We all know benchmarks, but do we really understand benchmark results? Benchmark users should always look beyond the simple score when making in-depth technical analysis and request to see all the facts. There are many graphics benchmarks to choose from but let’s name today these three below:
3DMark Ice Stormfrom Futuremark… Read More
Atmel Licenses Mali and Security from ARM
Atmel (and ARM) announced yesterday that Atmel has licensed a portfolio of ARM IP for devices that require video, image and display capabilities. This portfolio includes Cortex-A7 (a 32-bit core), Mali-V500 (a video accelerator), Mali-DP500 (a display processor) and TrustZone technology (security technology). These can… Read More
Xilinx’s UltraScale vs Arria 10 – Non dolet, Paete
The DSP48E2 (I do not come up with these names… Could have named it a multiplier thingy) in the Xilinx 20nm UltraScale family (I do not come up with these names… Could of named it Virtex-8, or Luke-8) is simply amazing. Today was good, as I began playing with UltraScale tools and seeing how the DSP checks out. I also encourage you to check… Read More
ASTC and the new midrange ARM Mali-T720 GPU
When we last visited texture compression technology for OpenGL ES on mobile GPUs, we mentioned Squish image quality results in passing, but weren’t able to explore a key technology at the top of the results. With today’s introduction of the ARM Mali-T720 GPU IP, let’s look at the texture compression technology inside: Adaptive… Read More