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Enter the Warrior

Enter the Warrior
by Paul McLellan on 10-14-2013 at 11:57 am

Since Imagination’s acquisition of MIPS at the end of last year, the MIPS product line has been given a new lease of life. There are two things driving this. The first is simply that with its new home, the MIPS architecture has a solid future whereas before it was uncertain. Secondly, Imagination moved their own general purpose… Read More


History of SoC Interconnect Fabric

History of SoC Interconnect Fabric
by Eric Esteve on 10-14-2013 at 4:18 am

I just read this very interesting article posted by Kurt Shuler from Arteris, describing the “History of SoC Interconnect Fabric” and explaining why the SC industry needs an advanced approach, named the “fourth phase of the Interconnect Fabric history” in the article. Kurt’s point of view is that in the past the SoC interconnect… Read More


Mobile-Ready EDA and Semi IP Web Sites

Mobile-Ready EDA and Semi IP Web Sites
by Daniel Payne on 10-11-2013 at 7:12 pm

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18 months ago I blogged about how the mobile revolution that we enjoy today is really enabled by EDA software and IP in the hands of SoC designers, yet very few EDA and Semi IP companies had mobile-ready web sites. In that past 18 months we’ve witnessed only a handful of companies migrate to mobile-friendly web sites, the most… Read More


A Big Thank You to EDA and IP

A Big Thank You to EDA and IP
by Daniel Nenni on 10-05-2013 at 10:00 pm

Electronic Design Automation Software and Semiconductor Intellectual Property are not so much the tail that wags the dog, rather they are like the heart of an elephant, tiny in comparison but without which there is no elephant. There is no doubt that EDA and IP have been key enablers of the semiconductor industry for the past 50 years… Read More


TSMC Open Innovation Platform Forum, October 1st

TSMC Open Innovation Platform Forum, October 1st
by Paul McLellan on 09-28-2013 at 5:00 am

One of TSMC’s two big Silicon Valley events each year is the Open Innovation Platform (OIP) Forum. This year it is on Tuesday October 1st. It is in the San Jose Convention Center and starts at 9am (registration opens at 8am). Pre-registration to attend is now open here or click on the image to the right.

From 9.10 to 9.40 is the … Read More


What Does Sports and NoC Have in Common?

What Does Sports and NoC Have in Common?
by Randy Smith on 09-22-2013 at 11:00 am

As an Oakland Raider season ticket holder I attend as many Raider home games as possible. If you have ever attended a live sporting event at a large stadium, and you travelled by car, you are probably familiar with the traffic problems that occur at the end of the game when everyone wants to leave the stadium parking lot at the same time.… Read More


Using OTP Memories To Keep SoC Power Down

Using OTP Memories To Keep SoC Power Down
by Paul McLellan on 09-20-2013 at 1:43 pm

Virtually all SoCs require one-time programmable (OTP) memory. Each SoC is different, of course, but two main uses are large memories for holding boot and programming code and small memories for holding encryption keys and trimming parameters, such as radio tuning information and so on.

There are alternatives to putting an OTP… Read More


Interface PHY IP supporting Mobile Application on TSMC 20nm? Available!

Interface PHY IP supporting Mobile Application on TSMC 20nm? Available!
by Eric Esteve on 09-20-2013 at 8:42 am

If we check the many articles daily published in Semiwiki, I am sure that Moore’s Law has been mentioned every single day. There is a good reason why we constantly write about new technologies and advanced features like FinFet, FD-SOI, 450 mm wafers or double patterning: all of these are new challenges that the SC industry will have… Read More


Texture decompression is the point for mobile GPUs

Texture decompression is the point for mobile GPUs
by Don Dingee on 09-18-2013 at 9:00 pm

In the first post of this series, we named the popular methods for texture compression in OpenGL ES, particularly Imagination Technologies PVRTC on all Apple and many Android mobile devices. Now, let’s explore what texture compression involves, what PVRTC does, and how it differs from other approaches.… Read More


How Do You Do Computational Photography at HD Video Rates?

How Do You Do Computational Photography at HD Video Rates?
by Paul McLellan on 09-18-2013 at 2:22 pm

Increasingly, a GPU is misnamed as a “graphics” processing unit. They are really specialized architecture highly parallel compute engines. You can use these compute engines for graphics, of course, but people are inventive and find ways of using GPUs for other tasks that can take advantage of the highly parallel… Read More