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There has been a lot of huffing and puffing lately about 64-bit cores making it into the Apple A7 and other mobile SoCs, and we could probably dedicate a post to that discussion. However, there are a couple other wrinkles to the Apple A7 that should be getting a lot more attention.
There are two primary causes of user frustration in multimedia… Read More
Recently, one of those very restrained press releases – in this case, Mentor Graphics and Imagination Technologiesextending their partnership for MIPS software support– crossed my desk with about 10% of the story. The 90% of this story I want to focus on is why Mentor is putting energy into this partnership… Read More
In the first post of this series, we named the popular methods for texture compression in OpenGL ES, particularly Imagination Technologies PVRTC on all Apple and many Android mobile devices. Now, let’s explore what texture compression involves, what PVRTC does, and how it differs from other approaches.… Read More
Increasingly, a GPU is misnamed as a “graphics” processing unit. They are really specialized architecture highly parallel compute engines. You can use these compute engines for graphics, of course, but people are inventive and find ways of using GPUs for other tasks that can take advantage of the highly parallel… Read More
The 80s called, and they want lazy programming back. Remember “Mr. Mom”? Michael Keaton is talking about rewiring the house, and Martin Mull asks if he’s going to use all 220V, and Keaton responds “Yeah, 220, 221, whatever it takes.” Not knowing what’s inside can make you look silly.
Such is the case with OpenGL ES. Taking a look at … Read More
Once upon a time, ASIC designers involved in Processor design, like I was, for the first time in 1987 for Thomson CSF and again in 1994 for Texas Instruments, at that time supporting height (8) ASIC designed by another French company, the Advanced Computer Research Institute (ACRI), had to re-invent the wheel almost every day. When… Read More
By now, you’ve probably read about the Imagination Technologies acquisition of MIPS somewhere, hopefully in the Eric Esteve article here. There’s an interesting side effect not being talked about much.… Read More
TI has parlayed its heritage in digital signal processing and long-term relationships with mobile device makers into a leadership position in mobile SoCs. They boast a relatively huge portfolio of design wins thanks to being the launch platform for Android 4.0. On the horizon, the next generation OMAP 5 could change the entire… Read More
If I say “graphics chip”, most techies will say NVIDIA or AMD. But in the new post-PC world , neither of these players holds the key to the future. One that does is a little company making 43 cents on every latest version iPad and iPhone. Another is designing their own approach. Should you care what graphics is in your phone?… Read More
…or a global recession, but that’s not the purpose of this blog. As everybody knows, Apple is designing and selling smartphones, only. Does it mean that only smartphones are generating profit in the mobile industry? As we have seen recently in Semiwiki, Apple makes 2/3 of profit of entire mobile industry.
Let’s have a look (below)… Read More