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Senior Principal GPU Architect

Senior Principal GPU Architect
by Admin on 06-08-2020 at 5:42 am

Website ARM

Job ID #: 15934
Job Category: Hardware Engineering
Employment Type: Experienced Professionals
Division: Central Engineering
Department: Central Engineering – Central Technology
Primary Country: USA
Primary Location: Austin (TX)
Additional Country: USA
Additional Location: San Jose (CA)

About the role

The Central Technology Team within Arm develops key technologies which will form the foundation of future products.

You will join a multinational, dynamic, collaborative and highly motivated Graphics team in Central Technology to help craft the direction of our world leading Mali™ Graphics products. The Mali™ Graphics Processor is the #1 shipping GPU.

You will need to have architecture and hardware/software development skills, in addition to being able to think creatively. In this role you can expect to be a technical lead where your ideas will make a difference and enable you to make your mark delivering industry leading GPU IP.

Your job responsibilities will be diverse and may include architecture, technology research, hands-on prototyping and experimental investigations, engaging with product groups, working closely together with the engineering team, and taking part in partner and customer engagements.

Together with our world-leading architects you will:

  • Design and develop the Mali™ graphics architecture for the latest graphics APIs, providing new technologies for products in new and existing markets.
  • Perform high level performance modelling and analysis of graphics hardware features, applications, benchmarks and games.
  • Develop and improve tools for architectural exploration and performance analysis.
  • Understand and analyse system level architectural trade-offs (including hardware, memory systems and system s/w).
  • Collaborate with the Arm engineering team to see your ideas delivered into products.

What skills, experience, and qualifications do I need?

  • BSEE or BSCS required. MS/PhD in EE or CS preferred.
  • Minimum 15+ years Computer Graphics experiences or equivalent required.
  • A strong history of thinking creatively and communicating effectively in a global team environment, with a practical, organized and analytical approach to work.
  • A deep experience and background in Computer Graphics and GPU architecture
  • You have an ability to quantify and make trade-offs between power, performance and area appropriately to meet the requirements of the product.
  • You have a strong programming ability: C, C++, scripting.
  • Good knowledge of graphics and computer API’s (OpenGL, OpenCL, DX, etc.).
  • Excellent team working skills, self-motivated and results focused.
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