ASTC and the new midrange ARM Mali-T720 GPU

ASTC and the new midrange ARM Mali-T720 GPU
by Don Dingee on 02-11-2014 at 3:00 pm

When we last visited texture compression technology for OpenGL ES on mobile GPUs, we mentioned Squish image quality results in passing, but weren’t able to explore a key technology at the top of the results. With today’s introduction of the ARM Mali-T720 GPU IP, let’s look at the texture compression technology inside: Adaptive… Read More


Texture decompression is the point for mobile GPUs

Texture decompression is the point for mobile GPUs
by Don Dingee on 09-18-2013 at 9:00 pm

In the first post of this series, we named the popular methods for texture compression in OpenGL ES, particularly Imagination Technologies PVRTC on all Apple and many Android mobile devices. Now, let’s explore what texture compression involves, what PVRTC does, and how it differs from other approaches.… Read More