When we last visited texture compression technology for OpenGL ES on mobile GPUs, we mentioned Squish image quality results in passing, but weren’t able to explore a key technology at the top of the results. With today’s introduction of the ARM Mali-T720 GPU IP, let’s look at the texture compression technology inside: Adaptive… Read More
Tag: texel
Texture decompression is the point for mobile GPUs
In the first post of this series, we named the popular methods for texture compression in OpenGL ES, particularly Imagination Technologies PVRTC on all Apple and many Android mobile devices. Now, let’s explore what texture compression involves, what PVRTC does, and how it differs from other approaches.… Read More