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Now that we’ve looked at the basics, we wrap up this three-part series exploring PVRTC texture compression. We’ll take a brief look at PVRTC2, the latest version of the technology, and then explore the issues behind visual quality from several different angles.
PVRTC2 is supported on the newest Series5XT or Series6 GPU cores from… Read More
Google Datacenterby Paul McLellan on 10-22-2012 at 5:42 pmCategories: General
In my blog about Intel’s latest results I linked to an interesting article in Wired about Google’s datacenters.
I happened to be browsing some websites in the Netherlands (actually I don’t speak a word of Dutch, a Dutch friend pointed it out to me) and there is an article showing how the pictures that accompany… Read More