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GPU Software Development Engineer

GPU Software Development Engineer
by Admin on 07-07-2025 at 8:53 pm

Website Intel

Job Description: 

Join Intel and build a better tomorrow. Intel is in the midst of an exciting transformation, with a vision to create and extend computing technology to connect and enrich the lives of every person on Earth. So join us and help us create the next generation of technologies that will shape the future for decades to come.

The GPU System Software Engineering Group (GSSE) drives new visual and parallel compute technologies for all market segments from AI, HPC in the data center to client applications and power efficient mobile markets. The group is a worldwide organization that develops the products and technologies that power a significant part of the GPU market. Our group is a fast growing group within DCAI (Data Center and AI division) with many opportunities for growth.

As a GPU Software Development Engineer, your responsibilities will include but are not limited to:

  • Develops and/or validates software that enables Intel GPUs. Scope can spans the entire stack, from firmware and device drivers through APIs and the application layer, and may also include the tools, infrastructure, and technologies necessary to develop, profile, optimize, and productize Intel GPUs or graphics/GPGPU software solutions.

Qualifications:

You must possess the minimum education requirements noted below and minimum required qualifications to be initially considered for this position. Additional preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.

Minimum skills and experience that will get you noticed:

  • Bachelor’s Degree in Computer Science, Computer Engineering, Mathematics or related field and 5+ years of relevant experience
  • -OR- Master’s degree in Computer Science, Computer Engineering, Mathematics or related field and 4+ years of relevant experience
  • -OR- Ph.D. in Computer Science, Computer Engineering, Mathematics or related field and 2+ years of relevant experience

Relevant experience in:

  • Open-source experience in 3D Graphics drivers and compilers
  • Designing, integrating, and testing a NIR-based shader compiler

Preferred skills and experience that will make you stand out:

  • Programming languages – C or C++ project development and with open-source software
  • Experience with Linux gaming stack (including Wine, Proton, etc).
  • Experience architecting system software for Linux OS.
  • Technical expertise on Linux Operating system architecture and device driver model.
  • Technical expertise and contributions on Linux DRM subsystem and graphics/compute SW stack.
  • Prior contributions on 3D driver development, Vulkan/OpenGL APIs, and contributing to open-source Mesa 3D project.
  • Experience with f AI/Machine Learning tools and workflow.
  • Experience architecting overall end-to-end Linux solutions.

Experience would be obtained through a combination of prior education level classes, and current level school classes, projects, research, and relevant previous job and/or internship experience.

Apply for job

To view the job application please visit intel.wd1.myworkdayjobs.com.

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