WEBINAR: Introducing Helix Sync — Version Control for Creatives

Create Like a Designer, Version Like a Developer When you store and manage digital assets separate from source code, everything slows down. Build processes require manual effort. Assets are left unsecure. Teams are disconnected. To help accelerate your teams, you need a way to securely version everything (without added complexity). Introducing Helix Sync — the desktop client …

IP Security: Protecting Your Most Important IP Assets With Methodics IPLM

Live Webinar, May 19 Protecting IP is a challenge. Many companies are constantly dealing with leaky IP portfolios, either due to nefarious action or just accidental behavior. The complexity of design, with IP being made up of large nested hierarchies of other designers, makes tracking IP that much more difficult. Today we have the challenge …

Improving IP Quality For Compliance

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*Company email required for registration* Establishing traceability is critical for many organizations — and a must for those who need to prove compliance. Using a platform approach, you can create end-to-end verification traceability for your designs, if you have the right tools. Perforce solutions help leading organizations create a single source of truth, allowing teams …

Methodics User Group (MUG)

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Join our monthly session with Methodics IPLM experts and other users for open discussion, Q&A, and product demos. Next Session: May 10 | 1:00 P.M. EDT Each 45-minute session offers a new opportunity to: Learn/share best practices. Interact with and learn from other users. Have Q&A time with our product experts on usage and methodology. …

LIVE WEBINAR: How to Master Your Art & Game Assets: Introducing Helix DAM

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August 4, 11:00 a.m. EDT How much time does your team waste looking for the art files they need? How often are they wondering if they have the latest version of an asset, or if it has been approved? Join Katie Cole (Director of Product Marketing at Perforce) and Gerhard Kruger (Professional Services Consultant at …

Game Development Forecast 2022

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Wednesday, September 21 1:00 P.M. EDT Game development is always evolving and adapting to new technology. That is why we surveyed professionals from indies to AAAs to learn more about emerging trends and challenges in the industry. Join our Director of Product Marketing Katie Cole and Chief Technology Officer Brad Hart as they discuss: The …

Webinar: Essential Aerospace & Defense Software Security Practices

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September 21 10:00 A.M. PST | 1:00 P.M. EST When it comes to aerospace and defense software, it is essential to ensure that it is safeguarded against security vulnerabilities. That is why following security best practices and enforcing secure coding standards is absolutely critical. However, safeguarding your software can be a challenging and time-consuming process. …

Webinar: Ensuring Quality First for Automotive In-Vehicle Infotainment (IVI) Systems

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Increasingly, the buying criteria for automotive vehicles is heavily influenced by the infotainment and connectivity systems that they offer. So why, then, do so many new vehicles have glitchy and/or cumbersome IVI systems? And what is being done about it? Since 2016, In-Vehicle Infotainment (IVI) systems have become the No. 1 reason for complaints about …

Webinar: IP Lifecycle Management for Chiplet-Based SoCs

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Chiplet-based SoC architectures have seen increased interest over the past three years, and recently were made a focus of the federal CHIPS and Science Act to reduce the cost of innovation for US-based semiconductor startups, DoD projects, and academic research. Chiplet-based architectures bring their own set of challenges however, especially in the context of IP …

Webinar: The 2023 State of Game Development & Design Report: Trends to Know

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Wednesday, September 20 10:00 a.m. PDT | 1:00 p.m. EDT What are game development professionals struggling with? What tools are they using? What helps them innovate, iterate, and inspire? Those are some of the questions we wanted to answer with our 2023 State of Game Development & Design Report. We asked game creators from teams of …