What you compress may not be all you get

What you compress may not be all you get
by Don Dingee on 10-30-2013 at 4:00 pm

Now that we’ve looked at the basics, we wrap up this three-part series exploring PVRTC texture compression. We’ll take a brief look at PVRTC2, the latest version of the technology, and then explore the issues behind visual quality from several different angles.

PVRTC2 is supported on the newest Series5XT or Series6 GPU cores from… Read More