It’s about the mobile GPU memory bandwidth per watt, folks

It’s about the mobile GPU memory bandwidth per watt, folks
by Don Dingee on 11-21-2013 at 4:00 pm

There has been a lot of huffing and puffing lately about 64-bit cores making it into the Apple A7 and other mobile SoCs, and we could probably dedicate a post to that discussion. However, there are a couple other wrinkles to the Apple A7 that should be getting a lot more attention.

There are two primary causes of user frustration in multimedia… Read More


What you compress may not be all you get

What you compress may not be all you get
by Don Dingee on 10-30-2013 at 4:00 pm

Now that we’ve looked at the basics, we wrap up this three-part series exploring PVRTC texture compression. We’ll take a brief look at PVRTC2, the latest version of the technology, and then explore the issues behind visual quality from several different angles.

PVRTC2 is supported on the newest Series5XT or Series6 GPU cores from… Read More